Developers The Division of Massive Entertainment reported that optimize each version of the game - for PC, PS4 and Xbox One - separately. This means that the game is generated based on the specific capabilities of each platform.
Martin Halberg from Massive noted that the graphics on the top PC will not be degraded in order to achieve parity with the picture on the next-generation consoles, "Reduced quality - a strange term. Obviously, we want the game looked well on each respective format, whether it be Xbox One, PlayStation 4 or PC ».
"So I think that the term" lower quality "introduces confusion and sounds strange, because we are going to get the most out of each platform we use. We pay attention to Xbox, pay attention and PlayStation, and PC, of course, be able to squeeze a little more depending on the software you "iron", "- added Martin.
Halberg also stressed that the question of frame rate and resolution will be decided on the basis of the capability of the particular platform and not for the sake of equality: "We belong to the versions of the game on each platform as separate projects, so I try to stay away from the ideas we present the results to the lowest common denominator due to which all suffer only ".
It is gratifying to see that common sense is still sometimes triumphant. Release The Division will take place on PC, PS4 and Xbox One next year.
Martin Halberg from Massive noted that the graphics on the top PC will not be degraded in order to achieve parity with the picture on the next-generation consoles, "Reduced quality - a strange term. Obviously, we want the game looked well on each respective format, whether it be Xbox One, PlayStation 4 or PC ».
"So I think that the term" lower quality "introduces confusion and sounds strange, because we are going to get the most out of each platform we use. We pay attention to Xbox, pay attention and PlayStation, and PC, of course, be able to squeeze a little more depending on the software you "iron", "- added Martin.
Halberg also stressed that the question of frame rate and resolution will be decided on the basis of the capability of the particular platform and not for the sake of equality: "We belong to the versions of the game on each platform as separate projects, so I try to stay away from the ideas we present the results to the lowest common denominator due to which all suffer only ".
It is gratifying to see that common sense is still sometimes triumphant. Release The Division will take place on PC, PS4 and Xbox One next year.
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