According EEDAR, despite the growing popularity of early access to Steam, only a quarter of the projects presented in the end to get the full release. The head of the analytical department EEDAR Patrick Walker said the portal GamesIndustry.biz.
Figure of 25% applies to the games, released in 2013 and 2014. One can calculate that the 2014 does not reflect the real situation, because only now Early Access system gained popularity, and many of the games are still in development, but detailed statistics for 2013 was little better.
In March of 2013 to early access system was presented 9 games - and only three of them ended up with a full release. This situation is true for all games that appear in the service during the past year, out of 103 projects, only 43 become full-fledged games.
"Although early access model has obvious advantages, there is also the possibility of breaking promises made to consumers - says Walker. - This model is not different from other ispolzuemyeh in the gaming industry: for example, on Kickstarter Crowdfunding or seasonal passes to the DLC, when consumers pay for the promised content. "
"The major difference between these models and Steam Early Access - lack of specific dates in the latest release. In the early game access, theoretically, can remain indefinitely in the development and sale, while a seasonal badge contains information about the time period and the projects on Kickstarter have scheduled date "shipping", "- emphasizes the analyst.
"Until now, the model has not been early access to the volume of criticism, which affects other models described. Quite the contrary: the program has provided a legal basis for paid betas outside of Steam. Nevertheless, it will be interesting to see whether this will turn into a problem for consumers, if the current trend when the game early access permanently retained in the development stage (or at all in the end did not come out), save "- summed up Walker.
Have you ever bought the game early access?
Figure of 25% applies to the games, released in 2013 and 2014. One can calculate that the 2014 does not reflect the real situation, because only now Early Access system gained popularity, and many of the games are still in development, but detailed statistics for 2013 was little better.
In March of 2013 to early access system was presented 9 games - and only three of them ended up with a full release. This situation is true for all games that appear in the service during the past year, out of 103 projects, only 43 become full-fledged games.
"Although early access model has obvious advantages, there is also the possibility of breaking promises made to consumers - says Walker. - This model is not different from other ispolzuemyeh in the gaming industry: for example, on Kickstarter Crowdfunding or seasonal passes to the DLC, when consumers pay for the promised content. "
"The major difference between these models and Steam Early Access - lack of specific dates in the latest release. In the early game access, theoretically, can remain indefinitely in the development and sale, while a seasonal badge contains information about the time period and the projects on Kickstarter have scheduled date "shipping", "- emphasizes the analyst.
"Until now, the model has not been early access to the volume of criticism, which affects other models described. Quite the contrary: the program has provided a legal basis for paid betas outside of Steam. Nevertheless, it will be interesting to see whether this will turn into a problem for consumers, if the current trend when the game early access permanently retained in the development stage (or at all in the end did not come out), save "- summed up Walker.
Have you ever bought the game early access?
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