пятница, 31 октября 2014 г.

Warface and the Lords of the Fallen - 2 new games with technology GameWorks

NVIDIA continues to actively develop the program GameWorks - an initiative aimed at developing the visual effects in games and the creation of tools for developers to quickly and easily innovate in new projects.

As part of the company's more than 300 highly qualified engineers are involved in the initiative GameWorks. The range of application technologies GameWorks is extremely wide and includes tools for creating realistic particle physics, smoke, fire, water damage, wool? Hair tissue illumination, development of new anti-aliasing technique - and not only.

The company's efforts are not in vain. More than half of the most high-profile releases for the PC in 2014 come from technology GameWorks. Most of the key game engines - Cry Engine 3, idTech 5, Source, Unreal Engine 4 and Unity - already support JavaScript GameWorks. The results of the efforts in this area as available for desktop and mobile platforms.

This week for gamers became available 2 more games with technology GameWorks.

With the release of the latest patch in Warface - fritupleyny online first-person shooter, developed by studio Crytek, - became available NVIDIA Turbulence effects and NVIDIA Particles. Now the behavior of smoke, dust, swirling eddies, flying particles when firing on NVIDIA GPUs in real time, providing a new level of realism to the game.

The particles are realistically interact not only with each other, but also other elements of the environment: leave footprints in cement, grass, trees, sand the same way as it happens in life.

Lords of the Fallen - multiplatform RPG from the studio Deck13 - another example of technology in action GameWorks. Technology Integration GameWorks in Fledge Engine engine allowed developers to make the game space more interactive and realistic, and not only for computer-based video cards GeForce, but for the versions of the game for other platforms (PCs without graphics cards GeForce, PlayStation 4, Xbox One, and others.) .

So, instead of from scratch to create your own module of particle generation, developers simply integrated into the game engine PhysX SDK. Save a lot of time and effort, the studio had a ready platform to simulate realistic behavior of dust, dirt, smoke, and their interaction with other elements of the game: for example, with the wind and explosions.

As a result, developers have come up with simple effects and scale them according to the computational capabilities of the platforms. In fully realistic physics - namely, particle effects, and tissue destruction, only available on video cards GeForce GTX.

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