The executive producer of Halo: The Master Chief Collection of studio 343 Industries Dan Ayoub said in a conversation with the Examiner, what was the transfer of four classic games Halo series on the standard 60 fps, and the team had to go to any sacrifices in terms of graphics to achieve a frame rate indicator .
"On the Xbox One, we have a lot more power and flexibility. Even so, it became a challenge for us to get together to work two engines. We believe that 60 fps will change for the better presentation of Halo - for this we have sought from the beginning of development. We made sure we can do it, "- said Dan.
In addition to the high frame rate, each game in the collection will work in resolution of 1080p. This alone will be a noticeable change for fans of multiplayer modes of the series, which remained intact since the release of the original games. Players will be able to enjoy improved graphics, and everything else remains the same.
Release Halo: The Master Chief Collection on Xbox One held on November 11, which will allow fans plenty enough to prepare for the Halo and Halo output 5: Guardians next year.
"On the Xbox One, we have a lot more power and flexibility. Even so, it became a challenge for us to get together to work two engines. We believe that 60 fps will change for the better presentation of Halo - for this we have sought from the beginning of development. We made sure we can do it, "- said Dan.
In addition to the high frame rate, each game in the collection will work in resolution of 1080p. This alone will be a noticeable change for fans of multiplayer modes of the series, which remained intact since the release of the original games. Players will be able to enjoy improved graphics, and everything else remains the same.
Release Halo: The Master Chief Collection on Xbox One held on November 11, which will allow fans plenty enough to prepare for the Halo and Halo output 5: Guardians next year.
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